Official development blog
[ Latest Cogmind Release Notes: Feb 2026, "Unchained More" ]

Author Archives: Kyzrati

ASCII vs. Tiles

Ah, a visual dichotomy not nearly as old as roguelikes themselves, but nonetheless of great significance today. While a game’s visual style need not always be rooted in its underlying mechanics (especially the case with traditional turn-based roguelikes), the choice between an ASCII or tileset map representation obviously has a major impact on the experience. […]

Posted in Art | Tagged , , , | 20 Responses

Web Support in Single-Player Roguelikes

While we often think of single-player games not requiring an internet connection, and certainly many of us do play our roguelikes offline, there are advantages to implementing optional online features in a roguelike. Browser games, or roguelikes that require a persistent server connection to handle gameplay/content, are beyond the scope of this article. Those are […]

Posted in Internal | Tagged , , | 8 Responses

Tileset Concepts, an Open Poll

The response to last week’s advertisement for a pixel artist was overwhelming. I did expect a fair number of random artists from art forums just forwarding their portfolio, and certainly got that, but there were also a good number of applicants genuinely interested in the project itself. In total the ad had nearly 1,000 unique […]

Posted in Art | Tagged , , , , , | 16 Responses

Wanted: Pixel Artist

Update 1/26: We’ve received a large number of applications, more than enough to find the artist we need. Grid Sage Games is hiring! It’s not a full-time position, of course, but freelance pixel artists should take note and read on. Also pass the news on to anyone you know who might be interested. I know […]

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Robot Hacking

(Update 180712: Robot hacking has been completely replaced by a much bigger system–you can find a summary here.) Many earlier posts have already covered hacking as it applies to various interactive machines, a feature that was implemented a year ago. Only now have we finally reached the tangentially related robot hacking mechanic. Robot hacking was […]

Posted in Mechanics | Tagged , , , , , , , | 4 Responses