Many years ago, Cogmind’s predecessor X@COM pioneered the idea of using a pop-up label system in an ASCII game to identify objects like items, beneficial both to help teach new players as well as a natural quality of life improvement. This allows players to more quickly know exactly what an item is, useful when there are […]
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- Kyzrati on Turn Time SystemsThanks! And yeah it took a few iterations to get to this point, but overall this turn management solution has been pretty robust.
- Sartoris on Turn Time SystemsThank you for the reply, and no worries, I understand. I think your solution is quite elegant, and indeed I assumed something like...
- Kyzrati on Turn Time SystemsHi Sartoris, good question, and the answer essentially depends on your own mechanical/rules preference, like what you think is fai...
- Sartoris on Turn Time SystemsHi, Kyzrati! Thank you for this post! I have one question about the turn queue. To use your own example, let's say the order of...
- Kyzrati on Full UI Upscaling, Part 2: Holy Mockups!Noooo that's not the aim!!! :P I did always want to avoid modal windows, and it should still be optional, but I am really glad...
- y0un65t3r on Full UI Upscaling, Part 2: Holy Mockups!Each modal window brings Cogmind closer to NetHack... and I'm all for it! Even the (i)nventory key is similar to NetHack, soon I c...
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