Official development blog

Monthly Archives: December 2017

Player Metrics: Stats and Preferences on and off Steam

Wow, Steam release. The core roguelike community has formed the majority of Cogmind’s player base for a long while, but now we’ve had a wave of new players from Steam so we’ll have to see how this wider audience, and a larger portion of players new to the genre, may have affected some of the […]

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Year 4 of the Cogmind

Each year in Cogmind development has been bigger than the last, and 2017 was no different! As in the 2014/2015/2016 summaries, let’s start with a collage of images from this year: In 2017 Cogmind flew through Greenlight, entered Beta after yet more huge content updates, and has since made its way onto Steam, where it’s […]

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