![Permalink to The Living Dungeon](https://www.gridsagegames.com/blog/gsg-content/uploads/2015/04/cogmind_log_alert_programmers-150x119.png)
Having introduced the world of Cogmind from a macro perspective, we now zoom in on the anatomy of individual floors. In a majority of roguelikes, the content of a given dungeon map is unchanging, and individual encounters on that map play out in relative isolation. When you arrive there are X number of enemies in […]