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Monthly Archives: July 2019

Building the Ultimate Roguelike Morgue File, Part 2: ASCII Maps

Although there’s only so much information ASCII alone can hold without color or a supporting interface, it’s still worth it for morgue files to include a map of the area around the player at the end of the run for added context. For wins generally not so much, but such maps can definitely be useful […]

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Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

In-game content is important, but for many roguelike players there’s a lot of fun to be had outside the game as well, be it reviewing records of one’s own runs, getting good insights into runs by other players, or relying on data to learn more about the game and engage in theorycrafting. Back in 2015 […]

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