Official development blog

Monthly Archives: November 2019

Movement QoL

Movement is pretty convenient in Cogmind, an important goal to aim for since this is generally the most common action players will perform in a roguelike. Four different methods are supported out of the box, the mouse along with three different keyboard-based methods (numpad, arrow keys, and hjkl). About the same number of players use […]

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Steam Rich Presence

Last year Steam updated its friends list and chat client to support more features, and among them is support for “Rich Presence,” or basically giving games running under Steam the option to share with friends more about the player’s current state. As you can see I’ve now added this feature to Cogmind for the next […]

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