![Permalink to Map Prefabs, in Depth](https://www.gridsagegames.com/blog/gsg-content/uploads/2017/01/cogmind_garrison_prefab_sample-144x144.png)
An increasingly common approach to roguelike map development today is to have content partially determined by so-called “prefabs,” with layouts which are hand-made rather than fully procedurally generated. Doing so gives a designer more control over the experience, or portions of it at least, without completely supplanting the advantages of roguelike unpredictability. Prefabs are a […]