![Permalink to Design Overhaul 3: Damage Types and Criticals](https://www.gridsagegames.com/blog/gsg-content/uploads/2021/05/cogmind_beta10_damage_type_analysis-144x144.png)
With fundamentals like storage and propulsion out of the way, it’s time to turn our attention to weapons! Originally there weren’t any plans for sweeping updates to weapons and I just wanted to rebalance them in a few areas, but as you’ll see here, a few smaller ideas ended up snowballing into something decidedly bigger… […]