Earlier this year I wrote about the hows and whys of alternate modes of play for roguelikes, taking a look at conducts and challenges and other unique ways to enjoy various games, and today I’m back to expand on that with some of the design process behind Cogmind’s latest new mode for Halloween 2019: Abominations! […]
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- Kyzrati on Hacking, the InterfaceGood point, and a good reminder from this now-ancient article :) Obviously never took that direction in the regular game, but yep ...
- y0un65t3r on Hacking, the InterfaceSome of these unused hacking risks would make epic CY-PHR mechanics!
- Kyzrati on Adventures in Map Zooming, Part 2: Engine-level ArchitectureUm, yeah, complete overhaul so not something that would ever happen for that reason alone (unnecessary now), although just as impo...
- Kyzrati on A Simple Approach to Player-Designed RobotsYeah it's turned out quite well! (and we've been having a lot of fun with these things even outside the game, as you can see...
- Kyzrati on Fog of WarYeah it's a pretty old post at this point, and I remember that was a fun article but they must've changed their link structure, or...
- Kyzrati on POLYBOT-7, a 2018 7DRLThanks! No plan for unlimited floors, no, though with Polybot you can already push it as far as you think you can because it offer...
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