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[ Latest Cogmind Release Notes: Feb 2026, "Unchained More" ]

Author Archives: Kyzrati

Cogmind the Roguelike

Probably one of the latest hot marketing terms to see rampant use in the indie scene is “roguelike,” regardless of whether it really suits the game in question. No, I don’t plan to tackle that can of worms (the topic gets more than enough attention over on /r/roguelikes), but I would like to begin a […]

Posted in Design, Game Overview | Tagged , | 20 Responses

Alpha Release State

Cogmind’s first public alpha release, scheduled for May as announced earlier, will be both playable and fun, but by no means done. This post explains what will and will not be included in the first release, and where development will go from there. What is ready? First and most importantly, what exactly can you already […]

Posted in Release | Tagged , , | 6 Responses

Cogmind Release Schedule

When Cogmind was rebooted in mid-2013, the intent was that it would be a relatively quick production that would take “about a year” to finish. As we approach the two-year mark, it’s looking like an accurate forecast would have been more than twice that. Of course, the original plan was to simply make “a polished […]

Posted in Release | Tagged , , | 26 Responses

Tileset 1.0

Cogmind now comes equipped with an official tileset! Originally we were aiming for two tilesets, one symbolic and the other realistic, but despite the promising concepts provided for the symbolic set, the artist unfortunately turned out not quite suitable for the position. With that we are down to a single tileset, though one with which […]

Posted in Art | Tagged , , , | 39 Responses

Map Intel: Information Warfare, Revisited

We’ve covered information warfare on the blog before, in terms of the wide array of components and UI options available to Cogmind. Those features are centered around information about robots and other objects visible, seen before, or detected via sensors. There is a separate category of useful information, and its source and presentation were the […]

Posted in Design | Tagged , , , | 8 Responses