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Monthly Archives: August 2019

Building the Ultimate Roguelike Morgue File, Part 4: History Logging

The final part of Cogmind’s new scoresheet that I added was the “history log,” referring to a list of important events and actions that took place throughout a run, and when (turn number) and where (depth/map) they occurred. Even without any other supporting info from the scoresheet, by covering the highlights of a run in […]

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Building the Ultimate Roguelike Morgue File, Part 3: Mid-run Stat Dumps

In the first part of this series I described how I didn’t want to get into fundamental changes to the stat system while in the middle of development, leading me to completely avoid modifying the underlying architecture despite greatly expanding the number of stats recorded. Among other limitations, this is also why we’ve gone for […]

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