![Permalink to Generating and Populating Caves](https://www.gridsagegames.com/blog/gsg-content/uploads/2016/03/cogmind_caves_prefab_centered-144x144.png)
Before this point, the vast majority of Cogmind maps have fallen under the room-and-corridor style generation. The wide range of adjustable parameters, when combined with a variety of themed content (and prefabs!), give that one style plenty of potential to create a unique feel and gameplay for different areas of the world. That said, roguelikes […]