![Permalink to The Importance of Roguelike Food Clocks](https://www.gridsagegames.com/blog/gsg-content/uploads/2014/11/DCSS_starving-144x144.png)
Traditionally a majority of roguelikes include some sort of food system. Hunger management does seem like a natural part of role-play adventuring, but it also serves a much more important function: Pushing the player along is an integral part of [most] good roguelike design. All but sandbox games present the player with a specific goal […]