Official development blog

Monthly Archives: September 2021

Spicing Up Primary Maps 2: Area Denial

Our first dose of spice last time leaned heavily on risk-reward potential in the form of dangerous cargo convoys, whereas our second dose here is more about introducing additional challenging situations and increasing overall difficulty–less reward, more risk (although as you’ll see this new feature might also involve rewards for some builds). Introducing the Heavy […]

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Spicing Up Primary Maps 1: Cargo Convoys

One of the core principles of Cogmind’s original level design was to split the world into two types of areas: the main complex vs. branches. I wrote about this concept here on the blog shortly before Cogmind’s first alpha release, but one function of this approach is to provide a tamer more predictable central route […]

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