![Permalink to The Scrap Engine](https://www.gridsagegames.com/blog/gsg-content/uploads/2022/09/cogmind_power_construct_creation_sample-144x144.png)
Last time I wrote about item variants and randomization in roguelikes, and how Cogmind is purely based on a large set of static items, but more recently I’ve been running an experiment to play with not-so-static items. The entire mechanic revolves around a single new utility: the Scrap Engine. The Scrap Engine operates like the […]