![Permalink to FOV Aesthetics](https://www.gridsagegames.com/blog/gsg-content/uploads/2016/04/cogmind_outside_fov_standard-144x144.png)
At its most basic, displaying field of vision in a roguelike is simply a matter of whether you see a cell or don’t. These cells are in view–draw them; those cells aren’t–don’t draw them :P But there can be more to it than that! There are plenty of ways to get better-looking FOV, though before […]