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What is a Traditional Roguelike?

In the beginning there was the Berlin Interpretation… Just kidding, believe it or not there were arguments about what constituted a roguelike long before 2008, but in the decade since then we’ve entered a new era in the wider roguelike genre in which that lone word itself has become increasingly diluted as mainstream games easily […]

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Kyzrati is on Patreon

Well here we are, after eight years of roguelike development and blogging, it’s time to try a little something new: I’ve set up a Patreon page! If you’ve never heard of it before, Patreon is basically a subscription service through which you can support individual creators and their work. A number of developers have relied […]

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Roguelike Celebration 2018, the Experience

Another Roguelike Celebration! The biggest roguelike gathering of the year just keeps getting bigger :D I had to miss last year due to my concussion, but it was great to finally meet up with everyone again. Back in 2016 I showed up just a few days before Roguecel and still wasn’t sleeping well when the […]

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Cogmind Released on Steam

It’s finally happened. After over four years and more than 8,000 hours of work, Cogmind has just been released on Steam :D “Released” but Early Access. Some say that as soon as you release on Steam, EA or not, that’s it–you only really get one launch and the “full release” won’t make as big a […]

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Roguelike Celebration 2016, the Experience

For years I’ve wanted to participate in IRDC, but they’ve always been held in Europe, or as of last year the US East Coast as well. Both destinations are too far away and too expensive for me from here in East Asia, so I definitely paid close attention when news first popped up of a […]

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