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[ Latest Cogmind Release Notes: Feb 2026, "Unchained More" ]

Tag Archives: Gamedev

Year 12 of the Cogmind

Here we go again! Yet Another Annual Review, the twelfth of its kind, wherein we highlight milestones from the past 12 months and maybe also catch a glimpse of the future of Cogmind. Unlike 2024 which was split between technical advancements and content work, this year was pure content as we continue diving deeper into […]

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Designing for Mastery in Roguelikes (w/Roguelike Radio)

Last week I had the honor of being invited on Roguelike Radio for a bit of a catch up on Cogmind development and relevant segue into the interesting topic of “designing for mastery.” It’s been ten years (ten years!) since the last time I was on Roguelike Radio for Cogmind in particular, back in 2015. […]

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Year 11 of the Cogmind

Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, […]

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Full UI Upscaling, Part 1: History and Theory

A long time in coming, but here we go! This marks the beginning of what will be the most significant undertaking in Cogmind’s UI development history: making everything bigger. Not just the map, for which zooming was recently implemented as a toggleable option, but all the text as well. This will be fun since I […]

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Year 10 of the Cogmind

Well then, we’re well into Cogmind’s 10th year now xD It’s kinda hard to nail down a clear “ten-year” mark, since we could measure Cogmind’s age from its birth as a 7DRL nearly 12 years ago, or when I started working on it full time in mid-2013, or its first commercial release in May 2015, […]

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