![Permalink to 2018 7DRL Postmortem, Part 3: Spending Too Long on Map Generation and Content](https://www.gridsagegames.com/blog/gsg-content/uploads/2018/03/polybot7_desktop_mapgen_work_7DRL2018-144x144.jpg)
Picking up where we left off at the end of Part 2, about the early days working on the core interface and mechanics… Map Generation I spent an entire day just working on map generation. At the end of that day my desk looked like this: All the maps use my tunneling algorithm from Cogmind, […]