![Permalink to Iterative UI Design](https://www.gridsagegames.com/blog/gsg-content/uploads/2016/06/cogmind_parts_unsorted-144x144.png)
Today I’d like to share the process behind the development of a singular UI feature, in particular the part (equipment)-sorting implementation, which is a good example of taking a simple premise and working it one step at a time, examining the results of each new element added throughout the process until as a whole it […]