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REXPaint 1.0

Over two years ago, I released the first version of REXPaint, a tool I originally built to explore the possibility of adding art to one of my other projects. Since then it’s become a major component of my workflow for everything from art to UI mockups to map design and prefabs. Come November there hadn’t […]

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The Audio Engine

Any game that wants to play more than just a few sounds, or tie sounds to the game in an interesting way, needs some kind of audio engine. This can range from something as simple as an in-house sound manager with per-sample volume controls to the powerful fully dynamic sound engine that is FMOD. FMOD […]

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Cogmind Returns

Cogmind Mockup

That’s right, your favorite modular robot is powering up once again, this time as the star of a commercial project by the newly formed Grid Sage Games. First, some history for those new to my work: Cogmind began as a game for the 2012 Seven Day Roguelike Challenge, after which it underwent a couple months […]

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