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Tag Archives: Audio Engine

The Audio Engine

Any game that wants to play more than just a few sounds, or tie sounds to the game in an interesting way, needs some kind of audio engine. This can range from something as simple as an in-house sound manager with per-sample volume controls to the powerful fully dynamic sound engine that is FMOD. FMOD […]

Posted in Dev Series: Sound Effects, Uncategorized | Also tagged , , , , , | 2 Responses