![Permalink to The Audio Engine](https://www.gridsagegames.com/blog/gsg-content/uploads/2014/04/cogmind_sound_classes_xt-150x150.png)
Any game that wants to play more than just a few sounds, or tie sounds to the game in an interesting way, needs some kind of audio engine. This can range from something as simple as an in-house sound manager with per-sample volume controls to the powerful fully dynamic sound engine that is FMOD. FMOD […]