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Tag Archives: Hacking

Unauthorized Hacks

Hacking has been around since early pre-alpha 2013, and while the early Alpha releases have dozens of commands you can use to achieve various effects, I’ve always considered the system a work in progress. There are more things that can be hacked, a few tweaks and changes to expect, and furthermore there are three major […]

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Garrison Access

Nearly two years ago, five machines were added to the game, forming the core interactive environmental feature in the world of Cogmind. Since then we’ve seen the addition of a few more environment-based elements in the form of non-interactive machines and traps, but no more hackable installations. Introducing: the Garrison Access point! Background Locating exits […]

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Map Intel: Information Warfare, Revisited

We’ve covered information warfare on the blog before, in terms of the wide array of components and UI options available to Cogmind. Those features are centered around information about robots and other objects visible, seen before, or detected via sensors. There is a separate category of useful information, and its source and presentation were the […]

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Robot Hacking

(Update 180712: Robot hacking has been completely replaced by a much bigger system–you can find a summary here.) Many earlier posts have already covered hacking as it applies to various interactive machines, a feature that was implemented a year ago. Only now have we finally reached the tangentially related robot hacking mechanic. Robot hacking was […]

Posted in Mechanics | Also tagged , , , , , , | 4 Responses

Recycling Units & Repair Stations

An introduction to two more interactive machines for dealing with used parts. Recycling Units At a recycling unit you can insert parts from your inventory to be broken down into reusable matter, so they’re basically an additional way to get access to matter besides attempting to blow up robots with as little collateral damage as […]

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