Official development blog

Tag Archives: Level Design

Roguelike Level Design Addendum: Procedural Layouts

Last time I described the entire design and creation process behind Cogmind’s latest new map, though a single map can’t quite cover all aspects of the so-called “standardized approach” I’ve taken to level design in Cogmind. So we’re back again today to expand that article with a look at some more potential parts of the […]

Posted in Design | Also tagged , , , | 2 Responses

Level Design and Shaping a Cogmind Experience

For years I’ve been taking a pretty standardized approach to designing each new map in Cogmind, and although we have dozens of them now, it’s one of the few topics I’ve never covered on the blog. This is essentially because a serious in-depth look at the entire process would require spoiling a lot of content, […]

Posted in Design | Also tagged , , , , , , | Leave a comment