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Tag Archives: Data

Building the Ultimate Roguelike Morgue File, Part 1: Stats and Organization

In-game content is important, but for many roguelike players there’s a lot of fun to be had outside the game as well, be it reviewing records of one’s own runs, getting good insights into runs by other players, or relying on data to learn more about the game and engage in theorycrafting. Back in 2015 […]

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Morgue Files

Death is fairly frequent in roguelikes, but the fun doesn’t stop there! We usually still have access to post-game “content” in the form of text files detailing how a particular run played out. The typical traditional roguelike player tends to love statistics describing their performance, and detailed morgue files are a good way to satisfy […]

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Playing Your Own Game

You finally did it! You made the game you always wanted to make, and now you get to play it! It’s funny that the reality can be quite different, at least for a certain kind of developer and/or project. Many worthwhile game ideas start out with a simple “Wouldn’t it be cool if…”, so you […]

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Items: Types & Distribution

Items are at the core of many a good roguelike experience. While inherent abilities and character traits can play a part, wielding/equipping/using new items is the simplest way to open up different strategic and tactical options. As covered in the previous post, Cogmind takes that to an extreme with the philosophy that you “are” your […]

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Data-driven Development

As we transition from internal developments to content creation, let us first present an overview of how most of that content is organized. Cogmind is an example of the “open data” model, wherein as many content-specific parts of the game are exposed in public files anyone can open up and read/edit with a text editor. […]

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