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Tag Archives: Resolutions

Fonts in Roguelikes

The first aspect of a traditional roguelike viewers tend to notice is the color palette, but when it comes down to actually playing a game which requires interpreting large amounts of text, color takes a backseat to the importance of the font. Characters/glyphs form not only words and sentences, they even represent the map and […]

Posted in Design, Dev Series: Fonts | Also tagged , , , , | 8 Responses