Official development blog

Category Archives: Art

ASCII Art

Traditional roguelike aesthetics are all about abstraction. Object representations are distilled to a simple symbolic form, thus it’s no surprise that roguelikes sometimes come paired with ASCII art. Of course this is also often due to practical limitations–the engine/system itself may only be capable of displaying characters–but it’s also stylistically appropriate for art to use […]

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ASCII Particle Effects

With item stats out of the way, it’s time to start fleshing out item-related content. To that end progress is being made on three different fronts: Item art, weapon sounds, and weapon particle effects. Procedural particle scripts are a great time-saving substitute for hand-drawn animations. They also lend a unique visual appeal to the otherwise […]

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