Official development blog

Tag Archives: World Map

Designing Cogmind’s World Map


Cogmind began as a 7DRL based around a simple fight (or flight!) from your subterranean starting location directly to the surface. As the new Cogmind works its way towards 1.0, a big part of its departure from those humble origins is the significantly expanded world. (For an initial discussion about the layout of the world, […]

Posted in GUI | Also tagged , , | 8 Responses