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Tag Archives: Marketing

Data and Insights from a Month on Steam

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So last month Cogmind “launched” … for the second time :P It’s now on Steam EA and doing fairly well. Not like indie smash hit amazingly well, but that’s a given considering it’s way too niche for that kind of attention. Still, the relatively unexciting screenshots and two-year-old alpha trailer are apparently sufficient to attract […]

Posted in Post-Mortem | Also tagged , , | 9 Responses

Cogmind’s Two-Year-Old New Logo

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I enjoy sharing lots of information about Cogmind’s development process, and before the first alpha released two years ago, the main spot for followers to stay up to date on progress was this dev blog. Sharing early dev stuff can in some cases become a problem later when related features, graphics, or some other aspect […]

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Pricing a Roguelike

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Price, funding, revenue, development costs… these are not terms traditionally associated with roguelikes. The situation has changed significantly over the past several years, though. Not only are there many more roguelikes these days, but some of them (*gasp*) even cost real money! Having made the leap from years of hobbydev to years of commercial roguelikedev, […]

Posted in Gamedev, Marketing | Also tagged , , , , | 12 Responses

Releasing a Commercial ASCII Roguelike, a Post-Mortem

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(Graphs and sales data follow the wall of text to give them context.) Releasing Cogmind felt great–two years of hard work finally reaching a state where I could share it in its entirety. Honestly I would have preferred to release much earlier, but the really early 0.10 roguelike release approach is too risky with a […]

Posted in Post-Mortem | Also tagged , , , | 30 Responses

The Making of Cogmind’s Alpha Trailer

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A game’s trailer is extremely important, so rather than release some mediocre video recordings during pre-alpha development I decided to let gifs show off the animation while keeping the audio side of things to myself, waiting for the game to reach a more complete state when I could then invest a lot of time into […]

Posted in Marketing | Also tagged , , , | 5 Responses