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Tag Archives: Combat

UI Feedback: Map Dynamics 2.0

A while back I mentioned a design initiative based on the concept of “map dynamics,” aimed at increasing player focus on the map area as opposed to the message log or other windows. After the initial spate of related features and animations, this part of development was put on hold as the rest of the […]

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Core Concepts

Original 7DRL Evolution Screen

Before future posts start branching off into individual concepts and features, below is a quick overview of the prototype’s core concepts to serve as a point of reference. As the “Cogmind,” you play a special robot that can attach to any kind of part, all of which fall into one of four categories: Power Sources: […]

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