Cogmind is here!
Pre-Alpha development has officially come to an end with the release of our first Alpha version over on the website. Thank you for your patience and support through the nearly two years that this blog has been sharing progress updates on the game. It’s been a long journey, and we’re not done yet, but Cogmind has finally reached a state worthy of release as we work towards 1.0 in the open.
Welcome to Alpha!
To introduce you to the awesomeness inside, we’ve put together an epic trailer that you’re going to want to fullscreen and watch in HD for maximum roguelike (wouldn’t hurt to turn up the volume, either =p):
Trailer music by Alex Yoder.
Please help spread the word by sharing the trailer and/or Cogmind site with anyone who might be interested, be they friends and family or online communities. The more support we can rally at this stage, the better the final game will be! Thank you!
Future of the Dev Blog
For those of you who have enjoyed reading about the implementation of Cogmind’s features and roguelike development in general, know that the dev blog will continue to serve that function. Game news updates and release announcements, on the other hand, will be concentrated on the appropriate forum board.