Official development blog
[ Latest Cogmind Release Notes: Feb 2026, "Unchained More" ]

Tag Archives: Weapons

Guided Weapons, Salvos & Overloading

Rocket Salvo

First, a recap. Weapons in the 7DRL prototype were divided into four categories: Guns: Encompass a wide variety of beam and projectile weapons. Cannons: More powerful than guns, but with heavy resource costs. Launchers: Fire explosives including rockets, bombs, etc. Special: A small category of tools that could potentially be used as weapons, like mining […]

Posted in Mechanics | Also tagged | Leave a comment