Official development blog
[ Latest Cogmind Release Notes: Feb 2026, "Unchained More" ]

Tag Archives: Progress

Year 7 of the Cogmind

And another year of development whooshes by! Okay, so no surprise there, Cogmind has now been in continuous development for over seven years, and it’s once again time for the usual end-of-year annual review. Building Cogmind is still very much my full-time job at the moment, though as we’ll see in the review, this year […]

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Year 6 of the Cogmind

As we enter the seventh year of Cogmind development, time for another retrospective! Alongside several major releases and events, there’s also been a bit of a shift in development style as we edge our way into (very) late beta… Maybe to be followed by (very very) late beta and (very very very) late beta, but […]

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Year 5 of the Cogmind

It almost seems unbelievable, but we’re already pushing into our sixth year of full-time development! Once again it’s time to look back over the past year at our progress, which in 2018 includes several major releases, other roguelike happenings, and our first full year on Steam. Here’s an image collage to get us started :D […]

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Year 4 of the Cogmind

Each year in Cogmind development has been bigger than the last, and 2017 was no different! As in the 2014/2015/2016 summaries, let’s start with a collage of images from this year: In 2017 Cogmind flew through Greenlight, entered Beta after yet more huge content updates, and has since made its way onto Steam, where it’s […]

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Beyond the Design Doc: Unplanned Cogmind Features

Building a solid game calls for a good design doc. Laying out at least the core vision, along with preferably additional details about how features and their implementation work together as a coherent whole, is a much safer way to develop rather than repeatedly wandering down the wrong path and having to backtrack. Even back […]

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