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Tag Archives: macOS

Sorry macOS users, but Apple has gone too far for some of us devs

Years ago when Cogmind was first released, I kept an open mind about the future prospect of releasing an official Mac version. Cogmind is my first commercial game, after all, and having only previously released hobby projects as freeware, and only on Windows, I couldn’t be too sure what supporting additional platforms would entail. So […]

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