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[ Latest Cogmind Release Notes: Feb 2026, "Unchained More" ]

Tag Archives: Gamedev

Year 3 of the Cogmind

Unbelievable… I’ve been working on Cogmind for three and a half years now. Yet another year has gone by, and this time the end is very much in sight! To start off, as I did for 2014 and 2015 here’s a collage of development images from the past year: GIFs outnumbered PNGs about three-to-one, but an […]

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The Alpha Release Cycle: Running a Successful EA Program

Just last week I put out Cogmind’s tenth alpha release, and as we speed towards the end of the open alpha period, now is a good opportunity to look back at the very deliberate pattern behind the development of each release, a repeating cycle that has continued for over a year now. And not just […]

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Tutorials and Help: Easing Players into the Game

With a generally lower barrier to add content compared to other games, roguelikes have a tendency to be packed with features and mechanics, and while that doesn’t characterize every roguelike out there (notably 7DRLs and other quick hobby projects), there is an important need to help new players overcome the initial barriers to learning a […]

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Cogmind, 1 Year of Alphas

Cogmind Alpha Access is one year old! (One could optionally end this sentence with “!?!?”) “Year 1” since release in May 2015 overlaps with some previous postmortems I’ve done, so rather than rehash that content here I’ll just be linking to it where appropriate. That said, there is plenty of fresh data to share, too […]

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Year 2 of the Cogmind

Cogmind has been in mostly full-time development for 2.47* years now, and things got especially interesting this year with alpha opening up. Again it’s time to recap the past year’s highlights and make, um, “educated guesses” as to what the future holds ;). Like last time, let’s first check out a collage of development images […]

Posted in Annual Review | Also tagged , , | 3 Responses