The 7DRL prototype was entirely based on ranged weapons. While some special weapons had very short ranges, like the Mining Laser and Plasma Cutter, true melee combat was missing since there was no mechanic for it. Now you can go at it with gauntlets, hammers, swords, chainsaws, and more! Mechanics With melee combat implemented, Cogmind […]
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- Kyzrati on How to Make a RoguelikeYou're welcome! It can be a big undertaking, though rewarding in the end :) 3D is fine, assuming it's still implemented as some fo...
- Miguel on How to Make a RoguelikeI have read this article 2-3 times over the past year, but due to work and other life stuff haven't gotten to learning programming...
- Kyzrati on How to Make a RoguelikeHm, first hit for me in Google (well, second hit if a more general search because the first hit is about the sequel he released...
- joeljpa on How to Make a RoguelikeAmazing article. Maybe add the link to the Rock Paper Shotgun article on Armoured Commander? Took a while to find it, .
- Kyzrati on Year 12 of the CogmindThat's pretty interesting, actually! Apprehension at... the beginning? Cogmind is well known among players as a pretty stressful, ...
- Bert on Year 12 of the CogmindI always feel a sense of unease or apprehension upon starting a Cogmind run. This is a very good thing as only a handful of...
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