Official development blog

Category Archives: Design

Guided Weapons, Salvos & Overloading

Rocket Salvo

First, a recap. Weapons in the 7DRL prototype were divided into four categories: Guns: Encompass a wide variety of beam and projectile weapons. Cannons: More powerful than guns, but with heavy resource costs. Launchers: Fire explosives including rockets, bombs, etc. Special: A small category of tools that could potentially be used as weapons, like mining […]

Also posted in Mechanics | Tagged , | Leave a comment

Core Concepts

Original 7DRL Evolution Screen

Before future posts start branching off into individual concepts and features, below is a quick overview of the prototype’s core concepts to serve as a point of reference. As the “Cogmind,” you play a special robot that can attach to any kind of part, all of which fall into one of four categories: Power Sources: […]

Posted in Design | Tagged , , , | Leave a comment