Official development blog
[ Latest Cogmind Release Notes: Feb 2026, "Unchained More" ]

Tag Archives: Gamedev

Playing Your Own Game

You finally did it! You made the game you always wanted to make, and now you get to play it! It’s funny that the reality can be quite different, at least for a certain kind of developer and/or project. Many worthwhile game ideas start out with a simple “Wouldn’t it be cool if…”, so you […]

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Data-driven Development

As we transition from internal developments to content creation, let us first present an overview of how most of that content is organized. Cogmind is an example of the “open data” model, wherein as many content-specific parts of the game are exposed in public files anyone can open up and read/edit with a text editor. […]

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Making a Game

Cogmind is edging into a new phase of development, that all-important part of making a game called “making a game!™” Naturally any game needs an engine to build it with (some devs skip this phase entirely if there’s something out there that can already do what you want, e.g. Unity3D), but a lot of unfinished […]

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