Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
GSG NEWSLETTER
SCREENSHOTS
Check out screenshots from Cogmind. Click any image to see it at full size.
Cogmind has been in active pre-alpha development for two years, and details of the entire process have been shared through the devblog, which you can check out here. Direct links to select articles:
Marketing efforts prior to launch were limited to the devblog and its many gifs, plus the occasional appearance on smaller subreddits, though throughout pre-alpha development Cogmind gradually attracted greater attention from players. Some comments from fans and media that have tuned in to the game so far:
"Cogmind is an impressive merging of old and new school game design."
Rock, Paper, Shotgun
"Cogmind swaps the traditional fantasy setting of most turn-based adventurers in favour of science-fiction, and finds plenty of interesting features in the mix."
Graham Smith, RPS
"This proves graphics do not need to be state-of-the-art to inspire awe."
Peter Schmitz, Unity3D Business Analyst
Quotes from the web...
Thanks to everyone for your support!
(Alpha sales have begun--see quotes from current players here!)
Prior to release, in December 2014 Cogmind was voted into the Top 100 games during Indie of the Year 2014 over on Indie DB!
Cogmind also claimed a spot among RPS' Best PC Games of 2015!