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Author Topic: Progress Update: November 11th, 2016  (Read 1318 times)


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Progress Update: November 11th, 2016
« on: November 10, 2016, 09:54:09 PM »

We're coming up on another release here. In fact, Alpha 12 has already reached the usual state at which a release meets my standards for a major milestone, but in the interest of hacking a much more significant chunk out of the list of feature requests, balance tweaks, and yet more QoL enhancements that flooded in with the Alpha 11 mega-update, I'm going to put off 12 for another week while I pack in more stuff.

I spent a week since the last update working on Command, one of the final remaining maps of the game, and that's now complete. Then towards the end of this week I decided to add a fun new feature, about which I'll let the demo images do the talking for now, and get into the details for the future release notes ;)

Also this week I finished up my blog series on Weaving Narratives into Procedural Worlds with Part 3, methods. It's an overview of specifically how Cogmind achieves the points covered in the first two parts.

The next bit of news will most likely be the Alpha 12 release preview!
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon