Grid Sage Forums

Grid Sage Games => Announcements => Topic started by: Kyzrati on November 10, 2016, 09:54:09 PM

Title: Progress Update: November 11th, 2016
Post by: Kyzrati on November 10, 2016, 09:54:09 PM
We're coming up on another release here. In fact, Alpha 12 has already reached the usual state at which a release meets my standards for a major milestone, but in the interest of hacking a much more significant chunk out of the list of feature requests, balance tweaks, and yet more QoL enhancements that flooded in with the Alpha 11 mega-update, I'm going to put off 12 for another week while I pack in more stuff.

I spent a week since the last update working on Command, one of the final remaining maps of the game, and that's now complete. Then towards the end of this week I decided to add a fun new feature, about which I'll let the demo images do the talking for now, and get into the details for the future release notes ;)

(https://i.imgur.com/0auwEt9.png)

(https://i.imgur.com/LyTxz2n.gif)

(https://i.imgur.com/7XIkK9Z.gif)

(https://i.imgur.com/giz1FT2.gif)

(https://i.imgur.com/f2gE06n.png)

Also this week I finished up my blog series on Weaving Narratives into Procedural Worlds with Part 3, methods (http://www.gridsagegames.com/blog/2016/11/weaving-narratives-procedural-worlds-part-3-methods/). It's an overview of specifically how Cogmind achieves the points covered in the first two parts.

The next bit of news will most likely be the Alpha 12 release preview!