!!! Already contributing! I like you. Thanks for the intel on explosion-types.
That is correct re: Disruption. Let me add on to it. Disruption weapons have a % to disrupt the part they hit, but that chance is halved if you hit the core. I've noticed when you fire weapons, they volley from the top of the list down. Because of this, I order my weapons as such: weapons with low salvage go to the top, high salvage go towards the middle, and those with disruption effects go to the very bottom. The idea is that if the opening weapons don't kill the target, the last few weapons might either get better parts out of the kill or turn it off.