Hi, first post here.
I actually bought cogmind not so long ago. This week's seed run was only my 8th game, and my best, at 3319.
I had read a few guides before the game and tried to apply basic advices like "Stop hacking when detected", "Try to position correctly before fighting", etc. and it definitely helped.
Quick summary (with probable spoilers): I had a hard time finding a stairway out of Materials-10. I tried east, found mining equipement and a lot of hostiles, retreated west, found mostly dead-ends, backtracked east and finally found stairs. I was not very happy when I realized I got no upgrade because I was in the mines, but I was immediately met by a derelict that showed me the way to Zion-7. The peace that reigns there is relaxing. Friendly bots everywhere, talking to me. A "philosophical" experience with the Imprinter that makes me feel like I'm the Chosen One. Unfortunately, with no upgrades, I could not grab much stuff before moving. I climbed stairs that took me to Mine-like-6 (quiet) and then Factory-6, where I met quite a lot of hostiles. Even with my two new friends, I didn't last very long. We got some of the hostiles down, but I lost all my equipement and died a painful death.
I might have been too aggressive, but I didn't find a way to avoid being spotted. Interesting run anyway.
Cogmind - Alpha 13
Name: BloB
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (21) 105
Value Destroyed (614) 614
Prototype IDs (0) 0
Alien Tech Used (0) 0
Bonus (600) 600
TOTAL SCORE: 3319
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 93/100
System Corruption 2%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Targeting Computer
Weapon (4)
(None)
Inventory (4)
Small Storage Unit
High-capacity Matter Pod
Self-destruct Interrupter
Peak State
------------
Power
Light Angular Momentum Engine
Light Angular Momentum Engine
Propulsion
Carbon-fiber Leg
Carbon-fiber Leg
Improved Hover Unit
Utility
Medium Storage Unit
Targeting Computer
Hardened Medium Armor Plating
Drone Bay
Weapon
Heavy Laser
Heavy Riot Gun
Barrage Gun
Heavy Machine Gun
Inventory
Makeshift Power Source
Small Storage Unit
High-capacity Matter Pod
Makeshift Transmission Jammer
Self-destruct Interrupter
[Rating: 50]
Favorites
-----------
Power Makeshift Power Source
Engine Makeshift Power Source
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Improved Hover Unit
Utility Small Storage Unit
Device Terrain Scanner
Storage Small Storage Unit
Processor Targeting Computer
Protection Hardened Medium Armor Plating
Weapon Barrage Gun
Energy Gun Heavy Riot Gun
Energy Cannon Phase Cannon
Ballistic Gun Barrage Gun
Stats
-------
Bonus Breakdown 600
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 5
Tunneler 1
Swarmer 11
Grunt 7
Sentry 1
Programmer 1
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 3
Best States 0
Heat Dissipation 37
Energy Capacity 250
Matter Capacity 500
Sight Range 16
Terrain Scan Range 12
Terrain Scan Density 10
Jamming Range 14
Overheat Threshold 200
Armor Coverage (%) 27
Evasion (%) 50
Targeting Accuracy 5
Matter Collected 1194
Salvage Created 722
Parts Attached 40
Power 7
Propulsion 9
Utility 10
Weapon 14
Parts Lost 23
Power 4
Propulsion 4
Utility 5
Weapon 10
Average Slot Usage (%) 93
Naked Turns 6
Spaces Moved 2773
Fastest Speed (%) 200
Average Speed (%) 79
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 18
Cave-ins Triggered 0
Heaviest Build 54
Greatest Support 30
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 5
Most Carried 6
Average Carried 5
Final Capacity 4
Final Carried 3
Core Damage Taken 984
Average Core Remaining (%) 74
Depth 11 Exit 100
Depth 7 Exit 48
Volleys Fired 104
Largest 3
Hottest 270
Shots Fired 200
Gun 191
Cannon 9
Launcher 0
Special 0
Kinetic 174
Thermal 20
Explosive 0
Electromagnetic 6
Shots Hit Robots 123
Core Hits 52
Critical Hits 5
Kills 2
Parts Destroyed 3
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1764
Projectiles 1697
Explosions 0
Melee 0
Ramming 67
Kinetic 1363
Thermal 309
Explosive 0
Electromagnetic 25
Impact 0
Slashing 0
Piercing 0
Overflow Damage 1
Projectiles 0
Explosions 0
Melee 1
Self-Inflicted Damage 29
Shots 0
Rammed 18
Highest Temperature 584
Average Temperature 103
Received Heat Transfer 756
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 2
Damage (minor) 1
Damage (major) 3
Damage (core) 1
Highest Corruption 2
Average Corruption 1
Message Errors 1
Matter Fused 0
Heat Flow Error 0
Energy Discharge 2
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 1
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Parts Fried 0
Robots Melted 0
Parts Melted 0
Heat Transferred 482
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 16
Prevented 0
Power Chain Reactions 0
Communications Jammed 252
Times Spotted 57
Peak Tracking Total 9
Tactical Retreats 5
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 0
Data Cores Recovered 0
Used 0
Machines Hacked 6
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 14
Successful 8
Failed 5
Catastrophic 1
Database Lockouts 0
Manual 4
Unauthorized 0
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 13
Part Schematic 5
Alert Level 1
Unreport Threat 1
Locate Traps 1
Hacking Detections 6
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 1
EXPLORE 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 212
Average Influence 62
Final Influence 0
Maximum Alert Level 1
Low Security (%) 97
Level 1 2
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 6
Investigation 0
Extermination 2
Reinforcement 3
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 2
Exploration Rate (%) 34
Regions Visited 6
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3141
Turns Passed 4085
Depth 11 73
Depth 10 772
Depth 7 1602
Depth 6 1638
Scrapyard 73
Materials 769
Factory 809
Mines 3
Proximity Caves 829
Zion 1602
Prototype IDs
---------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory
Game
------
Seed: Rocket Science
^Manual?: 1
Play Time: 189 min
Sessions: 3
Mod: N/A
Game No.: 9
Lore%: 8
Gallery%: 10
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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