So, I guess I did exactly the opposite of what the seed is about, given that I took a direct shot straight for the surface (and made it). Was a really fun run, though!
I streamed the whole thing, and saved these videos permanently to Twitch as highlights. You can watch part 1
here, and part 2
here.
I was trying to focus on a thermal combat build for the new heat transfer mechanic, and ended up spending a good chunk of the game doing that and crushing all opposition, even switching to a hover build for the first time after taking out a pair of Demolishers. Still rocking that hover build in -4:
Then came a fateful corridor in -2/Research where I fought Hunter after Hunter and Programmer after Programmer, surviving the last group by sprinting across a room and grabbing a Force Lance to skewer them all.
As you can see, after rebuilding from all the rubble from that encounter my "combat" build was a little weird, with tons of processors and not much else.(I was also short on storage for a good floor or so.)
I later carried that trusty lance almost to the surface--too important as backup to let it go
I searched all over the place and
almost succumbed to attrition--that layout was crazy--but with only 100 core remaining found an exit behind a Sentry.
And that turned out to be the
only branch I took the whole run. Found myself in Testing with no core... BUT
Not far from my entrance, I found an amazing rewirable Demolisher prototype which saw me all the way through to the exit, basically single-handedly annihilating everything we saw with its Ragnarok launcher. With that kind of cover I was able to rebuild:
. He even made it into Access with me, but then while chasing down a Watcher straying into a Behemoth's sights and got cored
Access was not much trouble (alert overnerfed in Alpha 12...), which is good because my build was pretty crappy by that time:
(Well, I say crappy, but that was a heck of a lot of targeting--it was actually 5x Adv. at its peak, something I've never done before, all those stacking processors just sort of... happened. I normally wouldn't use more than 2-3, but I admit it was nice to be able to not even care about movement and other factors that affect targetin--everything was just getting hit
) But seriously, if the alert level weren't so lenient this time I probably wouldn't have survived those issues in -2
. According to the stats I only made it to 7% Alert 4 despite all the chaos.
Great run overall!
Cogmind - Alpha 12
Name: Kyzrati
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (284) 1420
Value Destroyed (15822) 15822
Prototype IDs (15) 300
Alien Tech Recovered (0) 0
Bonus (8154) 8154
TOTAL SCORE: 30196
Cogmind
---------
Core Integrity 1088/1600
Matter 41/300
Energy 280/280
System Corruption 14%
Temperature Cool (0)
Location Surface
Parts
-------
Power (3)
Light Quantum Reactor
Light Quantum Reactor
Propulsion (6)
Myomer Leg
Myomer Leg
Myomer Leg
Myomer Leg
Biometal Leg
Biometal Leg
Utility (12)
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Advanced Target Analyzer
Advanced Target Analyzer
Improved Core Shielding
Advanced Focal Shield
Weapon (4)
Point Singularity Launcher
Inventory (14)
Myomer Leg
Myomer Leg
Advanced Heat Sink
Phase Gun
Smartbomb Launcher
Force Lance
Peak State
------------
Power
Micro Fission Core
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
Biometal Leg
Biometal Leg
Biometal Leg
Utility
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Improved Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Cloaking Device
Improved Core Shielding
Weapon
Enhanced Quantum Rifle
Heavy Quantum Rifle
Railgun
Heavy Gauss Cannon
Inventory
Light Quantum Reactor
Advanced Heat Sink
Medium Storage Unit
Improved Hacking Suite
Heavy Tesla Rifle
Enhanced Nova Cannon
Heavy Machine Gun
KE Penetrator
Point Singularity Launcher
Force Lance
[Rating: 167]
Favorites
-----------
Power Light Quantum Reactor
Engine Angular Momentum Engine
Power Core Micro Nuclear Core
Reactor Light Quantum Reactor
Propulsion Myomer Leg
Treads Medium Treads
Leg Myomer Leg
Hover Unit Combat Gravmag System
Utility Advanced Targeting Computer
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Improved Hacking Suite
Protection Improved Core Shielding
Weapon KE Penetrator
Energy Gun EM Pulse Gun
Energy Cannon Neutron Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Heavy Gauss Cannon
Launcher Heavy Shock Bomb Launcher
Piercing Weapon Force Lance
Stats
-------
Bonus Breakdown 8154
Win 3000
Win Speed 5154
Classes Destroyed 20
Worker 17
Builder 8
Tunneler 4
Hauler 9
Recycler 8
Mechanic 2
Operator 3
Watcher 3
Swarmer 35
Saboteur 1
Grunt 77
Brawler 5
Duelist 1
Protector 1
Sentry 31
Demolisher 2
Hunter 29
Programmer 43
Behemoth 1
Assembled 4
NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 9
Matter Collected 9201
Salvage Created 15301
Parts Attached 434
Power 51
Propulsion 109
Utility 111
Weapon 163
Parts Lost 145
Power 20
Propulsion 36
Utility 37
Weapon 52
Average Slot Usage (%) 95
Naked Turns 2
Spaces Moved 5469
Fastest Speed (%) 200
Average Speed (%) 95
Slowest Speed (%) 37
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Heaviest Build 124
Greatest Support 162
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 11
Most Carried 16
Average Carried 10
Final Capacity 14
Final Carried 7
Core Damage Taken 2161
Average Core Remaining (%) 84
Depth 11 Exit 100
Depth 10 Exit 95
Depth 9 Exit 96
Depth 8 Exit 97
Depth 7 Exit 87
Depth 6 Exit 100
Depth 5 Exit 93
Depth 4 Exit 95
Depth 3 Exit 96
Depth 2 Exit 6
Depth 1 Exit 68
Volleys Fired 576
Largest 4
Hottest 387
Shots Fired 1841
Gun 1221
Cannon 577
Launcher 43
Special 0
Kinetic 932
Thermal 735
Explosive 37
Electromagnetic 137
Shots Hit Robots 1295
Core Hits 615
Critical Hits 147
Kills 52
Parts Destroyed 68
Overload Shots 1
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 53
Impact 0
Slashing 0
Piercing 53
Damage Inflicted 44272
Projectiles 35073
Explosions 8059
Melee 1091
Ramming 49
Kinetic 15980
Thermal 16875
Explosive 7656
Electromagnetic 2621
Impact 0
Slashing 0
Piercing 1091
Overflow Damage 322
Projectiles 40
Explosions 163
Melee 119
Self-Inflicted Damage 587
Shots 11
Rammed 4
Highest Temperature 470
Average Temperature 111
Received Heat Transfer 2633
Shutdowns 4
Energy Bleed 1
Interference 3
Matter Decay 2
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 39
Average Corruption 15
Message Errors 59
Matter Fused 60
Heat Flow Error 19
Energy Discharge 16
Parts Rejected 21
Data loss (map) 0
Data loss (database) 46
Misfires 14
Misdirections 46
Targeting Errors 196
Weapon Failures 45
Depth 10 End 2
Depth 8 End 2
Depth 7 End 3
Depth 5 End 5
Depth 3 End 10
Depth 2 End 39
Depth 1 End 14
Haulers Intercepted 9
Robots Corrupted 5
Parts Fried 17
Robots Melted 0
Parts Melted 35
Heat Transferred 18133
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 2
Tactical Retreats 14
Communications Jammed 583
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 9
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 31
Data Cores Recovered 2
Used 1
Machines Hacked 26
Terminals 23
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 2
Total Hacks 73
Successful 31
Failed 42
Catastrophic 13
Database Lockouts 0
Manual 43
Unauthorized 28
Terminals 66
Fabricators 0
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 5
Terminal Hacks 14
Prototype ID Bank 1
Level Access Points 3
Emergency Access Points 2
Alert Level 2
Locate Traps 1
Registered Prototypes 1
Zone Layout 4
Hacking Detections 25
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 13
Terminals 13
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 6
Highest-Rated Group 228
Highest-Rated Ally 79
Total Orders 17
STAY 3
GOTO 8
FOLLOW 2
COLLECT 4
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 17
Total Damage 3496
Kills 16
Allies Corrupted 1
Allies Melted 0
Peak Influence 1443
Average Influence 423
Final Influence 1278
Maximum Alert Level 4
Low Security (%) 36
Level 1 14
Level 2 31
Level 3 9
Level 4 7
Level 5 0
Squads Dispatched 58
Investigation 10
Extermination 13
Reinforcement 16
Assault 11
Garrison 8
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 19
Regions Visited 12
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7540
Turns Passed 9699
Depth 11 56
Depth 10 621
Depth 9 304
Depth 8 292
Depth 7 454
Depth 6 808
Depth 5 933
Depth 4 387
Depth 3 556
Depth 2 2955
Depth 1 2333
Scrapyard 56
Materials 1217
Factory 2582
Research 3145
Access 2333
Testing 366
Prototype IDs
---------------
F-cell Engine
Improved Flight Unit
Improved Fusion Compressor
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Advanced Plasma Rifle
Heavy Quantum Rifle
Heavy Tesla Rifle
Improved Assault Rifle
Precision Assault Rifle
Point Singularity Launcher
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Testing
-1/Access
Surface
Game
------
Seed: Terra Incognita
^Manual?: 1
Play Time: 250 min
Sessions: 3
Mod: N/A
Game No.: 7
Lore%: 7
Gallery%: 30
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 2
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In