Cogmind - Alpha 4b
Name: Decker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (201) 1005
Value Destroyed (7178) 7178
Prototype IDs (14) 280
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 11463
Cogmind
---------
Core Integrity 0/1150
Matter 247/300
Energy 120/120
System Corruption 15%
Temperature Cool (
Location -4/Factory
Parts
-------
Power (1)
Micro Fission Core
Propulsion (14)
Utility (2)
Weapon (2)
Autogun
High-powered Shock Rifle
Inventory
-----------
Empty
Peak State
------------
Power
Fission Core
Propulsion
Flexi-carbon Leg
Carbon-fiber Leg
VTOL Module
Improved Medium Treads
VTOL Module
Carbon-fiber Leg
Medium Treads
Carbon-fiber Leg
Field Propulsion Drive
Heavy Treads
Medium Treads
Field Propulsion Array
Utility
Large Storage Unit
Large Storage Unit
Weapon
Tesla Rifle
Tesla Rifle
[Rating: 82]
Favorites
-----------
Power Fission Core
Engine Improved Ion Engine
Power Core Fission Core
Propulsion Light Treads
Treads Light Treads
Wheel Wheel
Leg Carbon-fiber Leg
Hover Unit Gravmag System
Flight Unit Improved VTOL Module
Utility Medium Storage Unit
Storage Medium Storage Unit
Protection Light Armor Plating
Weapon High-powered Shock Rifle
Energy Gun High-powered Shock Rifle
Energy Cannon Compact Ion Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Rocket Launcher
Stats
-------
Classes Destroyed 16
Worker 22
Builder 13
Tunneler 1
Hauler 10
Recycler 23
Operator 2
Watcher 2
Swarmer 25
Grunt 61
Brawler 4
Duelist 5
Sentry 15
Hunter 7
Programmer 9
Behemoth 1
Assembled 1
NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 9
Matter Collected 4111
Salvage Created 9574
Parts Attached 213
Power 20
Propulsion 101
Utility 20
Weapon 72
Parts Lost 103
Power 11
Propulsion 57
Utility 6
Weapon 29
Average Slot Usage (%) 92
Naked Turns 4
Spaces Moved 4774
Fastest Speed (%) 333
Average Speed (%) 134
Slowest Speed (%) 52
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 49
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 9
Core Damage Taken 2662
Average Core Remaining (%) 59
Depth 10 End 41
Depth 9 End 80
Depth 8 End 64
Depth 7 End 81
Depth 6 End 13
Depth 5 End 78
Volleys Fired 550
Largest 2
Hottest 225
Shots Fired 1037
Gun 697
Cannon 333
Launcher 7
Special 0
Kinetic 451
Thermal 359
Explosive 7
Electromagnetic 220
Shots Hit Robots 777
Core Hits 366
Overload Shots 5
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 20757
Projectiles 17657
Explosions 3100
Melee 0
Ramming 0
Kinetic 7768
Thermal 7407
Explosive 1698
Electromagnetic 3884
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 460
Shots 13
Rammed 0
Highest Temperature 415
Average Temperature 68
Shutdowns 1
Energy Bleed 0
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 15
Average Corruption 3
Message Errors 10
Parts Rejected 2
Data loss (map) 11
Data loss (database) 3
Misfires 1
Misdirections 0
Targeting Errors 2
Weapon Failures 1
Depth 8 End 5
Depth 7 End 2
Depth 6 End 3
Depth 5 End 1
Haulers Intercepted 10
Robots Corrupted 9
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 30
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 17
Terminals 17
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Machines Hacked 17
Terminals 17
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 46
Successful 8
Failed 38
Catastrophic 15
Database Lockouts 0
Manual 35
Unauthorized 18
Terminals 46
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 4
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 3
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 20
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 908
Average Influence 260
Final Influence 295
Maximum Alert Level 3
Low Security (%) 38
Level 1 43
Level 2 13
Level 3 5
Level 4 0
Level 5 0
Squads Dispatched 23
Investigation 2
Extermination 7
Reinforcement 8
Assault 2
Garrison 4
Exploration Rate (%) 20
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 6743
Depth 11 53
Depth 10 810
Depth 9 787
Depth 8 584
Depth 7 754
Depth 6 1763
Depth 5 1637
Depth 4 355
Scrapyard 53
Materials 1702
Factory 4397
Mines 479
Waste 112
Prototype IDs
---------------
Heavy Deuterium Engine
Experimental Airjet
Improved Flight Unit
Improved VTOL Module
Improved Medium Laser
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
Heavy Gatling Laser
Improved EM Shotgun
Heavy EM Shotgun
Compact Ion Cannon
Improved Assault Rifle
Anti-matter Cannon
Alien Tech Recovered
----------------------
None
Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 130 min
Sessions: 1
Mod: N/A
Game No.: 15
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50
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