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Author Topic: Borked save / Replicable crash  (Read 1347 times)

Sere

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Borked save / Replicable crash
« on: July 31, 2023, 01:09:55 AM »

I seem to have run afoul of something, and the game crashes on any action taken. Context: RPGLike mode, just exited Zirov and loaded into prox caves, 0 turns taken, seemingly any action taken (eg movement/firing/altering items) crashes+vaporizes the application. Other UI elements fine.

Hopefully I've attached the right file, cheers and thanks in advance!
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Kyzrati

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Re: Borked save / Replicable crash
« Reply #1 on: July 31, 2023, 01:27:05 AM »

Hi Sere, thanks for letting me know and I'll take a look at it now.
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Kyzrati

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Re: Borked save / Replicable crash
« Reply #2 on: July 31, 2023, 01:32:23 AM »

Ah yeah this was reported earlier this year, it's a bug specific to RPGLIKE (since that is an old event that doesn't/can't get fully tested before releases anymore) due to new content added in Beta 12. I fixed it for Beta 13, but for now there's no normal way to avoid crashing if you happen to get that particular event in the caves under that mode.

What I've done is get you past the first turn where the crash happens, so you can take this save and drop it in to continue your run!
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Sere

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Re: Borked save / Replicable crash
« Reply #3 on: July 31, 2023, 01:44:10 AM »

Quick reply, much appreciated, thank you!

Oh, and which event was it, if I may ask?
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Kyzrati

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Re: Borked save / Replicable crash
« Reply #4 on: July 31, 2023, 01:51:48 AM »

Well.... the RPGLIKE event, I mean :P

That and other special modes are basically built as one-time things that were autoactivated and everyone played it for a time, with its own leaderboards etc, but you can still play them after the fact (by request--not everyone has the time/opportunity to play them when they happen). I can't maintain them all, though, so this does mean that some event modes can eventually encounter bugs, like this one you've hit.

I do sometimes add new content to Player 2, and update that one, since it's really cool and meshes especially well with even new content.
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Sere

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Re: Borked save / Replicable crash
« Reply #5 on: July 31, 2023, 02:03:28 AM »

Ah I see.

Bit of a shame really, I thought RPGLike was supposed to be more of a long-term thing which is why I've put so much time into it, I thought it was an intended alternate game mode rather than a seasonal gimmick. It's certainly was warped my playstyle - I can no longer get +++ wins in Rogue difficulty outside of using RPG mode (or dropping the difficulty a notch). Getting complacent.
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Kyzrati

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Re: Borked save / Replicable crash
« Reply #6 on: July 31, 2023, 02:19:34 AM »

Oh sure it's still maintained in that any known bugs are fixed, and it is indeed compatible with all versions, but I can't realistically do the normal full testing, since most people don't play it and it's not the standard way to play (or a great experience, in my opinion, since it breaks fundamental rules of Cogmind!).

I was speaking more generally in terms of what modes and events are. Some other even lesser-played ones are more likely to undergo greater impacts or imbalances over time. To be honest, RPGLIKE was never balanced to begin with and has always been incredibly easy compared to the normal game, so nothing to worry about on that front xD

It'll always be playable, so don't worry about that and keep at it if you like! New maps and whatnot will all be compatible since it is essentially just focused around Cogmind and progression rather than anything external. Perhaps the main unfortunate point would be that it doesn't get further redesigned to better accommodate for new items and mechanics, but again it was never really balanced to begin with...
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