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Author Topic: SITREP Saturday #24: Electronic Arts  (Read 2362 times)

Kyzrati

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SITREP Saturday #24: Electronic Arts
« on: June 01, 2018, 06:06:44 PM »

GDPR updates--DONE!

Taxes--DONE!

Time to get busy with the stuff we all actually care about!

That said, there wasn't a ton of "proper" progress this week since I still had to catch up on personal chores neglected during Beta 6 development xD

Still plenty to share with you today...

91% Achieved

Last time I reported that 87.9% of our 256 achievements had been earned by at least one player, and now that number is up to 91.0%. That leaves 23 achievements that haven't yet been earned by anyone, nearly half (11) of which are various types of wins. That set will naturally take a little while longer to complete since wins can require dedicated non-overlapping strategies. By comparison already 26 (70%) of the win-type achievements have been earned so far.

All but two of the remaining 23 are unhidden.

I should mention that among the unhidden ones, Executioner ("Evolve 7 weapon slots.") cannot actually be earned as you might expect due to a bug in the check. It is technically possible, but requires a special item used under the right conditions--kudos if you can figure that out before the achievement is properly fixed for Beta 7 ;). (Collateral Damage and Watch This! are also broken--you'll have to wait for Beta 7 for the fixed versions of these.)

Here's the full list of achievements no one has earned yet:
  • Watch This! ~~ Sneak attack a Watcher and destroy it in one hit.
  • Executioner ~~ Evolve 7 weapon slots.
  • Cannon Specialist ~~ Destroy 100 hostiles with at least 90% of damage dealt by cannons.
  • Explosive Specialist ~~ Destroy 100 hostiles with at least 90% of damage dealt by explosives.
  • Pyromaniac ~~ Cause 20 hostiles to meltdown.
  • Collateral Damage ~~ ???
  • Curator ~~ Reach 100% gallery collection.
  • Superachiever ~~ Earn 75% of achievements.
  • Perfect Achiever ~~ Earn all other achievements.
  • Gladiator ~~ Destroy 200 hostiles via melee.
  • Desperate Times ~~ Enter a main complex map at -3 or above as a naked core with no inventory items, and find an exit (do not have to remain naked).
  • Fearless ~~ Enter a Garrison with below 10% core integrity and survive it.
  • MAIN.CPP ~~ ???
  • Inspector Gadget ~~ Win while only evolving utility slots.
  • Hardcore ~~ Win with 400 hostiles destroyed but no more than 4 utility slots.
  • One Last FU ~~ Win after entering an Access garrison.
  • Partners In Destruction ~~ Win fighting alongside the Warrior.
  • The Little Core That Could ~~ Win without attaching any propulsion.
  • Look Ma, No Swapping! ~~ Win the Fragile Parts challenge mode.
  • Unstoppable ~~ Win the Gauntlet challenge mode.
  • Stunt Win ~~ Win the Inhibited Evolution challenge mode.
  • This Only Looks Like Junk ~~ Win the Scavenger challenge mode.
  • Master Trapper ~~ Win the Trapped challenge mode.
As you can see, a number of of the win achievements also happen to be challenge modes, which will be easier to access once there's an in-game menu for them. Right now it's mostly long-time players who are going for those anyway (and they've already completed the hardest ones, so these others are just a case of when they want to win them).

Hardcore, One Last FU, and Partners In Destruction are probably the only three remaining achievements that are tougher and we won't see a lot of players accomplishing.

The following achievements have only been earned by a single player each:
  • Guerrilla Style ~~ Trigger reprogrammed (or placed) traps on 30 hostiles.
  • Minesweeper ~~ Extract 30 traps.
  • I Wish There Was More ~~ Reach 100% lore collection.
  • Shutout ~~ Seal, jam, or destroy all Garrison Access machines in Access.
  • WMD ~~ Destroy 100 robots in a single turn.
  • Most Wanted ~~ Trigger high security 4 times.
  • Full Golem ~~ ???
  • Traitor ~~ Kill Warlord in his base and escape.
  • Mad Max ~~ Win with 200 hostiles destroyed and without attaching any propulsion except wheels.
  • Grand Amoeba ~~ Win the Devolution challenge mode.
  • Terminals Are For Geeks ~~ Win the Simple Hacker challenge mode.
  • Super Mutant ~~ Win the Unstable Evolution challenge mode.
Again there are a few challenge modes since not many players have gotten around to trying those, but the majority are simply more difficult achievements.

All other achievements have been earned by at least two or more players.

Glory

Ape3000 has been expanding his wonderful leaderboard data (beyond the already wonderful graphs) to include global lifetime rankings across a number of categories:
  • Achievement%
  • Lore%
  • Gallery%
  • Time played (h)
  • Number of wins
  • Best speed run (turns)
  • Best speed run (minutes)
  • Lowest score win
  • Best part rating
  • Peak influence
For example:


There are also alternative versions that include only Beta scores, or only Beta 6.

Many thanks to Ape3000 for putting these together!

Challenge Runs

Since I haven't been doing fun stuff like designing and coding, in between other work I've managed to fit in more streaming than usual to take a break and try some things I haven't gotten to share on stream before.

Having already streamed a regular Beta 6 win a couple weeks ago, last week I went for a challenge run, the hardest one there is: Super Gauntlet. I died while approaching the late-game, but it was fun :D There's a summary with some images and YouTube links on the forums.

Here I jumped down a Chute because that's often a good idea :) (in this case alert was getting high after blowing up way too much stuff and having trouble locating an exit)


Hello and goodbye.


Then this week I streamed another challenge, Pure Core (no inventory allowed!), and won this one \o/. You can find the full summary on the forums, which also links to YouTube.

I can't show any of the later screenshots from this run because spoilers, but here's my drones finding some exits out of -6/Factory, although I didn't take these until I'd later identified them because I had a particular destination in mind and didn't want to get sidetracked considering I couldn't carry an inventory but was playing a combat build anyway! :P


Now that there are enough runs building up, and some are of a different type than others, I've split my YouTube channel into multiple playlists to help make it more obvious what's what.

I'll start to cut back on streaming as Beta 7 work gets underway in earnest now that all these other things are out of the way. (Although I'm thinking of doing another POLYBOT-7 stream soonish.)

Guidance

Pimski has translated PlasticHeart's flight prep guide from Japanese, so if you're interested in how to get a flight build up and running, check that out! Certainly don't ask me, because I am a combat player even when it's a bad idea xD. That said, flight builds are generally an easier way to learn more about the mid/late-game, and how you'll probably get your first win if you haven't already.

Expert players have also been working together on a comprehensive "community guide" that covers all the branches and lots of content and strategies, so hopefully that will be out at some point as well.

Little Stuff

So far I only have a few tiny things to share in terms of features for Beta 7...

Some very special parts cannot be repaired by Repair Stations, but you won't know that unless you remember the few rules involved, or actually try to repair it and the station says it's not possible. I've wanted to do something about this for a while, so I've found a way to fit that information into the UI as a new indicator (which is also described directly in the context help).



In an even more minor modification, the robot speed format now matches Cogmind's own format while in Tactical HUD mode, rather than always showing it as both percentage and in time units.



I've been planning out the next major feature to come, which is at this point mostly ready for the implementation stage, but there'll be no details on that for a while.

A slightly less minor thing: EA contacted me to say they'd like to put Cogmind on their platform (including Origin Access). EA sucks, but I dunno, I guess it could be good for publicity. Hard to say exactly what kind of benefits it might have since I doubt they'll give me any kind of real numbers to make a decision based on...

This is the third major company to contact me since the Steam release, but I'm still just plugging along by myself :P

There may be other relevant discussion of this SITREP on Steam, but feel free to post replies here, too :)
« Last Edit: June 08, 2018, 01:59:34 AM by Kyzrati »
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: SITREP Saturday #24: EA
« Reply #1 on: June 01, 2018, 07:20:43 PM »

I actually did get Desperate Times here: http://www.gridsagegames.com/cogmind/scores/180508/180508/Joshua-180522-195154-0-61331_w0.txt

Also pretty sure both GJ and I got the Mad Max achievement.

Hmmmmm.
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Kyzrati

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Re: SITREP Saturday #24: EA
« Reply #2 on: June 01, 2018, 08:31:37 PM »

Ah, note that this is also only counting runs played on Steam, not all runs. I probably should've pointed that out :P

Because we no longer have automatic uploads, the Steam data regarding achievements is far more complete than non-Steam data. I could've combined the two, but don't yet have a program to analyze the latter, so I went with pure Steam achievements data.
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Re: SITREP Saturday #24: EA
« Reply #3 on: June 02, 2018, 02:59:51 AM »

Ah, note that this is also only counting runs played on Steam, not all runs. I probably should've pointed that out :P

Because we no longer have automatic uploads, the Steam data regarding achievements is far more complete than non-Steam data. I could've combined the two, but don't yet have a program to analyze the latter, so I went with pure Steam achievements data.

Ah, that makes sense. Parsing through scoresheets is some work. I have a list of the unachieved ones based on uploaded scoresheets from a week or two ago, not sure how you'd combine them though (probably exclude the ones with Steam: 1 but even then someone could play off Steam and later migrate to Steam so it wouldn't be perfect).
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Kyzrati

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Re: SITREP Saturday #24: EA
« Reply #4 on: June 02, 2018, 03:07:35 AM »

It's actually not possible to combine them effectively since I don't have score sheets for the majority of players on Steam now that it's off by default and anonymous scores aren't uploaded. That said, many of the players who do opt-in to leaderboard contributions are on Steam as well, so at least the achievements data there is relatively complete (just not any other scoresheet data).

Later for the Beta 6 stats I will instead be using leaderboard data to look at achievements that way, so that we can get names of players as well. It's just that this was a quicker SITREP update so I just used the Steam data because it was readily available :)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: SITREP Saturday #24: EA
« Reply #5 on: June 02, 2018, 03:34:08 AM »

Here are the unearned and earned-by-1 achievements based on scoresheet data I downloaded this morning. :)

Spoiler (click to show/hide)
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Kyzrati

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Re: SITREP Saturday #24: EA
« Reply #6 on: June 02, 2018, 03:39:25 AM »

Nice, thanks for the addition! Seems quite close to the Steam list :)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

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Re: SITREP Saturday #24: EA
« Reply #7 on: June 02, 2018, 03:54:24 AM »

I'm guessing The Little Core That Could and Inspector Gadget might get achieved together. (The most obvious way to do The Little Core That Could, other than pure core speedrunning luck, is by stacking mass support utilities.) I gave Inspector Gadget a try as combat and failed at -4, running out of matter, energy and propulsion. (You could also do Inspector Gadget + Mad Max together.)

It's funny seeing my name on Ape's leaderboards since I know the gulf between me and players like Valguris is vast. I don't have the patience to play so optimally or the know-how to cheese it. :)
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Kyzrati

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Re: SITREP Saturday #24: EA
« Reply #8 on: June 02, 2018, 04:04:32 AM »

Yeah those few are on a different level with hundreds more hours of play and both the time and willingness to do crazy long runs with most everything planned out, or at least visiting tons of branches and becoming as powerful as possible. You do play a fair bit though, and are clearly one of the best!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon