Grid Sage Forums

Grid Sage Forums

  • May 19, 2024, 03:07:08 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: reximage - Go Package for .xp decoding/importing  (Read 1121 times)

LecithinEmulsifier

  • Unaware
  • *
  • Posts: 2
    • View Profile
reximage - Go Package for .xp decoding/importing
« on: March 17, 2018, 08:19:11 PM »

Hi everyone!

After spending an embarrassing amount of time importing bloated .CSVs into my game, I finally got off my lazy butt and put together a Go solution for importing .xp files. As far as I can tell no other Go packages do this, so I commented it all up and added some documentation in the hopes it might be useful for someone! Find it at:

https://github.com/BenNicholls/burl-E/tree/master/reximage

I know there aren't many Go roguelike devs out there but hey, maybe this is the first step :). It's pretty simple for now. I haven't tested it too extensively but it works for my use case (small to medium size images, I haven't tried importing enormous zillion-cell images yet). It uses nothing but the Go standard library so it should work anywhere that Go does.

Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4324
    • View Profile
    • Cogmind
Re: reximage - Go Package for .xp decoding/importing
« Reply #1 on: March 17, 2018, 11:54:07 PM »

Welcome and thanks for the package! I've put up a link on the website resources page as well, and will let the other devs in r/roguelikedev know about it next week. There's not a lot of big RL projects using Go just yet, but I know a number of devs have been experimenting with it!

(haha "ultra-famous roguelike developer"? xD)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

LecithinEmulsifier

  • Unaware
  • *
  • Posts: 2
    • View Profile
Re: reximage - Go Package for .xp decoding/importing
« Reply #2 on: March 18, 2018, 09:15:28 AM »

If you aren't ultra-famous by now, none of us will ever be :P
Logged