I was tempted to do a dev build run this week for something different, but decided to wait until Alpha 6 is actually released next week. It's more fun to go along with the same seed that others (might) play, anyway, and this was the last opportunity to play around with the way the game "used to be."
Today's stream ended up being a record short one, only an hour and a half, because I died on -6
. It was definitely a lot of fun, though, and having not streamed for a couple weeks (and having linked to my account a couple times in other places since) there were quite a few viewers around.
Unlike the latest Alpha 5 runs, this time around I tried a combat build with a medium-sized weapon count and more utilities. Generally balanced overall.
We crushed a garrison early on (-7), but then in the Factory got caught in the open by a Behemoth after already having lost almost all our propulsion (hopping on one leg). It's quite easy to pinpoint the exact reason I died: a terrible decision made in the middle of setting up a defense to take out that Behemoth and another Sentry closing in from the opposite direction. I'd lodged myself between a Fusion Modulator and a Fabricator for cover, and planned to overload the Fabricator once both of them closed on my position. The Behemoth is slowly closing from outside my view, and I really want to see if I can take out the Sentry while he approaches, so I take a step forward to do that... *BOOM* Behemoth fires at me and obliterates the Modulator, which also takes out the neighboring Fabricator and completely removes all my cover. So I'm sitting out in the open... I head past the Behemoth to grab some treads, but just barely don't make it before he shoots my leg off. I absentmindedly slowly crawl one space forward (weight=40/3!) and an ARC bursts in, unloads, and
everyone is shooting me to pieces at this point :/. No choice but to go naked...
The run still dragged on afterward, with a couple of almost-saves while running and fighting, but surviving at that point would've required some luck (which I didn't have...)--or I could've kept running and hoped for the best, but I was trying to make a stand since there weren't very many pursuers.
The VOD is
here. We also talked strategy and a bit about Alpha 6.
Really if I'd just patiently waited for the Behemoth to approach (or retreated instead of charging past it to get more parts), everything would've been fine! Argh!
Cogmind - Alpha 5c
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (108) 540
Value Destroyed (4102) 4102
Prototype IDs (7) 140
Alien Tech Identified (0) 0
Bonus (200) 200
TOTAL SCORE: 6982
Cogmind
---------
Core Integrity 0/850
Matter 210/300
Energy 42/50
System Corruption 5%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (5)
Weapon (4)
Inventory
-----------
Empty
Peak State
------------
Power
Improved Deuterium Engine
Heavy Deuterium Engine
Propulsion
Armored Leg
Aluminum Leg
Carbon-fiber Leg
Improved Titanium Leg
Utility
Improved Targeting Computer
Reactive Light Armor
High-capacity Storage Unit
Weapon
Heavy Ion Cannon
Gauss Rifle
Gauss Rifle
Rocket Array
[Rating: 47]
Favorites
-----------
Power Light Nuclear Core
Engine Light Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Utility High-capacity Storage Unit
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Protection Improved Light Armor Plating
Weapon Gauss Rifle
Energy Gun Beam Rifle
Energy Cannon Heavy Ion Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Gauss Cannon
Launcher Rocket Launcher
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 200
Entered Garrisons 200
Classes Destroyed 13
Worker 3
Builder 12
Hauler 1
Recycler 3
Mechanic 1
Operator 1
Watcher 1
Swarmer 32
Grunt 30
Brawler 2
Sentry 16
Hunter 2
Programmer 4
NPCs Destroyed 0
Best Kill Streak 12
Combat Bots Only 6
Matter Collected 2738
Salvage Created 3863
Parts Attached 136
Power 21
Propulsion 26
Utility 22
Weapon 67
Parts Lost 53
Power 10
Propulsion 7
Utility 11
Weapon 25
Average Slot Usage (%) 87
Naked Turns 74
Spaces Moved 2216
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 10
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 7
Cave-ins Triggered 0
Teleports 0
Heaviest Build 70
Greatest Overweight (x) 19
Average Overweight (x) 0
Largest Inventory 20
Most Items Carried 12
Average Items Carried 10
Core Damage Taken 1258
Average Core Remaining (%) 78
Depth 10 Exit 88
Depth 9 Exit 59
Depth 8 Exit 91
Depth 7 Exit 77
Volleys Fired 259
Largest 4
Hottest 215
Shots Fired 632
Gun 558
Cannon 59
Launcher 15
Special 0
Kinetic 385
Thermal 191
Explosive 15
Electromagnetic 41
Shots Hit Robots 400
Core Hits 202
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 9957
Projectiles 7070
Explosions 2846
Melee 0
Ramming 41
Kinetic 4651
Thermal 2236
Explosive 2556
Electromagnetic 473
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 372
Shots 12
Rammed 7
Highest Temperature 456
Average Temperature 98
Shutdowns 3
Energy Bleed 1
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 3
Damage (core) 0
Highest Corruption 5
Average Corruption 2
Message Errors 13
Parts Rejected 7
Data loss (map) 9
Data loss (database) 10
Misfires 1
Misdirections 4
Targeting Errors 6
Weapon Failures 3
Depth 7 End 3
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 24
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 25
Triggered 1
Disarmed 0
Reprogrammed 1
Reused 0
Machine Familiarity 13
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Machines Hacked 13
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 36
Successful 13
Failed 23
Catastrophic 5
Database Lockouts 0
Manual 14
Unauthorized 8
Terminals 34
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 2
Terminal Hacks 10
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 2
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 1
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 1
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 12
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 822
Average Influence 285
Final Influence 287
Maximum Alert Level 3
Low Security (%) 41
Level 1 37
Level 2 15
Level 3 5
Level 4 0
Level 5 0
Squads Dispatched 16
Investigation 4
Extermination 4
Reinforcement 6
Assault 0
Garrison 2
Exploration Rate (%) 15
Regions Visited 8
Garrisons Visited 1
Relays Disabled 2
Generators Disabled 0
Turns Passed 4385
Depth 11 62
Depth 10 559
Depth 9 495
Depth 8 462
Depth 7 1868
Depth 6 939
Scrapyard 62
Materials 1516
Factory 2261
Garrison 546
Prototype IDs
---------------
Heavy Deuterium Engine
Heavy Particle Gun
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Improved Heavy Laser
Heavy EM Shotgun
Enhanced Autogun
Rocket Array
Alien Tech Recovered
----------------------
None
Game
------
Seed: Sneaky Beaky
^Manual?: 1
Play Time: 86 min
Sessions: 1
Mod: N/A
Game No.: 525
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
(zxc: Might as well extend this seed and wait until Tuesday for the next one, with Alpha 6!)