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Transporter visual bug with Network Coupler and Transport Status hack

Started by DDarkray, October 20, 2017, 07:06:05 PM

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DDarkray

So here's what happened.

I got my Transport Network Coupler so I can see every transporter on the spot. Then, at one terminal, I stupidly hit the Transport Status hack which is a big waste. But after looking at the result, here's a strange thing. One of the transporters isn't at the same tile as the hack's revealed coordinate. Either the Transport Network Coupler is pinpointing the wrong location, or the hack pinpointed the wrong location (or possibly both). See screenshot below.


Kyzrati

This isn't a bug, it's a normal thing with intel systems. Intel is not dynamic, so it only points to the last reported location of whatever it indicates. The Hauler had since moved one space.
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray

The bug is that the moment I finished the hack, I closed and inspected the haulers' locations and intel. I didn't perform any action.

Kyzrati

It's still not a bug, though, because in that case it's your Network Coupler which is lagged by one turn. This can happen because all sensors are lagged a bit and don't always show the exact location of what they're detecting, because they only detect on game turn counts, which don't match up precisely with robot movements.

So here it must be the intel which has the correct position then :P
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

DDarkray


Kyzrati

Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon